![]() Creepy Changing Painting: The huge head in Donkey Kong's likeness that sits atop the Tower changes from a grumpy frown to a Slasher Smile before the Final Boss.Cranium Ride: Used as a key part of many levels.Collapsing Ceiling Boss: A few battles against Donkey Kong have DK cause debris to rain from the sky, which Mario must dodge as he climbs his way to DK and Pauline.Catch and Return: If Mario is doing a handstand, a barrel that hits his feet will land harmlessly to the side, allowing him to pick up the barrel and throw it back.DK uses a bunch of Super Mushrooms to make himself grow in the final battle, and Mario takes one for himself in the ending cutscene. Call-Forward: Mario, Donkey Kong, Junior, and Pauline all end up in the Mushroom Kingdom.Boss Remix: The final boss theme is basically an extension of the jingle that played in the original arcade version when Donkey Kong climbed the ladder it's played in this game when a boss level is selected.The last platforming stage, 9-7, is also a series of slopes leading up to DK, much like 25m, but with no ladders. A few levels before the end boss is 9-5, which is essentially 25m again, but properly scaled for Mario's abilities. Book Ends: The first level is a single screen remake of 25m.Bloodsucking Bats: It's implied that the bat enemy is vampiric, as it makes a sucking noise when it touches Mario.Autobots, Rock Out!: The penultimate boss theme, stylistically.Attack of the 50-Foot Whatever: Perhaps as an Homage to the original Donkey Kong / King Kong trademark infringement lawsuit, the final boss is Donkey Kong grown to giant size attacking Mario.Art Evolution: Donkey Kong is given his red "DK" tie in this game which was carried over to Donkey Kong Country (although technically it's still the future Cranky Kong in this game), while Pauline now sports her current brunette look.Adaptation Expansion: Remember, " 94" is a designation mostly used by fans - it need not be confused with the arcade original due to the sheer amount of additional level content.Adaptation Dye-Job: Pauline was changed from a blonde to a brunette for her current look, presumably to differentiate her from Princess Peach.Justified, as you're playing as Mario this time around. ![]() Adaptational Villainy: Donkey Kong Junior.While Mario still is a One-Hit-Point Wonder, he can survive falls from greater heights compared to the original game.Here, it takes chasing him through ten worlds and fighting him in ten boss fights before he's finally defeated. Donkey Kong is much more persistent compared to the arcade version.His gymnastics here may have been the inspiration for his abilities in Super Mario 64. Acrofatic: While high jumps are expected from Mario, his acrobatic prowess in this game is something you have to see to believe.Not to be confused with the aforementioned Donkey Kong Country, which also released in 1994. Donkey Kong for Game Boy Advance was originally planned as an remake of this game the working title was Donkey Kong Plus, and it was to feature Nintendo GameCube connectivity and a Level Editor. There is also an enhanced, respawning hammer used for breaking certain blocks. This is the only way to kill Mooks besides throwing stuff at them. The hammer from the arcade Donkey Kong is still here.Levers that manipulate various aspects of the level, such as opening gates or controlling moving platforms.What follows is 97 levels of lock and key puzzles spread across nine more worlds. The game even opens with the same four levels of the original, but after the fourth level is beaten, the arcade ending begins, and is immediately subverted when Donkey Kong comes back and takes Pauline again. The exact same Excuse Plot is used here-Donkey Kong has kidnapped Pauline, and Mario must chase him down. The game starts with the pretense of being a straight Updated Re-release of the original 1981 Arcade Game. It is also the final game to prominently feature the original version of the title character, before Rares take on the character the same year would go on to define him since. It is the first game to have Super Game Boy enhancements: color support, some enhanced audio, and a custom border designed to look like an arcade cabinet. Donkey Kong '94 note tentative title used in development for differentiation, as it is officially known as " Donkey Kong" and alternatively referred to on the title screen and Japanese logo as " GAME BOY Donkey Kong" is a Puzzle Platformer released on Nintendo's Game Boy handheld in 1994.
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